![]() It can feel like a mix of Minecraft, the Sims and Groundhog Day - each time noticing very subtle visual or audio details in order to witness just enough productivity to maintain a sense of progression. Truth be told, the first hours may be an intimidatingly confusing and monotonous affair for some. ![]() Once again, generate cash to build structures and settlements, recruit warriors or craftsmen and generally oversee your realm to become self sufficient and protect itself from attack. Fast forward a few in-game days, and you might be none the wiser as to what is actually going on. Then the object of the game is explicitly revealed - 'build, expand, defend'. Then, riding left and then right, and probably left again, more circles appear over certain objects. This leaves you thinking along the lines of "hm, that's a thing". Holding down 'A' will transfer a coin into said circle, and all of a sudden a wooden structure appears. 'Stand here' the ghost says, leaving you standing in front of a rock with a circle above. You ride on horseback and collect some gold coins. You start out as the King or Queen of your new realm, guided only by a ghostly spirit providing minimal, direct orders. ![]() A remarkably simple concept at its core, KNL is essentially a recurring tale of survival.ĭay 1. A 2D sidescrolling micromanagement simulator in a pixellated medieval landscape, it tests attention, patience and strategy in equal measure. Something of a cult hit when it appeared on Steam, and more recently on XLBA, NOIO and Liquorice games' (published by Raw Fury) Kingdom: New Lands makes its way to Nintendo Switch. ![]()
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